Game State
The player-facing game hub moved to the sibling ../deadrotcom repo and is
served from deadrot.com.
Current split
| Surface | Current home |
|---|---|
| Studio site | apps/web in this repo |
| Docs | apps/docs in this repo |
| Game hub | ../deadrotcom |
| Canon | ../lore |
Games
| Game | Role | State |
|---|---|---|
| Scourge Survivors | Pyre FPS breach descent | flagship playable/in development |
| Deadlane | Warden tower defense | playable defensive front |
| Pactfall | Pyre vs Warden arena | concept/future PvP pillar |
| Starblight | orbital pilot shooter | playable prototype, momentum-flight pivot planned |
| Redline | courier platformer | concept pillar |
| Rothulk | infiltration platformer | concept pillar |
| Zero Day | first-contact last stand | concept origin game |
Warline relationship
Every game should report one operation into Warline:
| Game | Operation |
|---|---|
| Scourge Survivors | purge breach |
| Deadlane | hold lane |
| Pactfall | contest territory |
| Starblight | orbital intercept |
| Redline | run logistics |
| Rothulk | sabotage |
Zero Day is historical canon. It explains why the later games are Resistance-era instead of feeding normal live Warline operations.